![]() However Nintendo decides and what order to release their games, they are going to do that, but they're going to do it separately it sounds like."Īccording to his sources, Grubb also thinks that while the first game is getting the "big remaster treatment", the second two entries might see more modest updates: “They're also pretty much done it sounds like, but Nintendo being Nintendo is going to hold on to them and will likely drop them later along the road. ![]() Grubb went on to detail further plans for remasters of both Metroid Prime 2 and Metroid Prime 3, which he believes will launch at a later date. He also thinks that the remaster will feature dual analogue controls and gyro aiming to help prepare gamers for those 'new' elements in the upcoming Metroid Prime 4, which we still haven't heard about (in any official capacity) since its development was restarted nearly three-and-a-half years ago. So that's happening and they need to tell us when that release date is.” Now I’ve been told that their plans are to release that game this holiday, I think almost certainly to line up with the 20th anniversary in November. In the past this is something I've heard is in the works, they've had things happening with that game. “I could say that I've been told pretty definitively that Metroid Prime Remastered is going to be one of their big holiday games. Here's exactly what Grubb had to say on the subject: If you're wondering, 18th November 2022 is a Friday. Yes, Metroid Prime will be two decades old on 18th November and Nintendo is supposedly looking to launch the game around that time. You don’t get a lot of it but when you do, get ready for some space-faring slam poetry.It's one of those rumours that feels like it's been around for years because, well, it has, but Jeff Grubb of the Giant Bomb parish has once again gone on record with updated information regarding a Metroid Prime remaster - and this time there's even a release window attached.Īs discussed by Grubb on his Game Mess Mornings show broadcast earlier today (thanks, Nintendo Everything), his sources tell him that the long-rumoured remaster is being lined up for the GameCube game's 20th anniversary. One cool thing they added that I love is the ability to turn on the narration from the other versions of the game outside of America that had narration. I mean, her suit is that advanced but can’t offer me a GPS-style series of waypoints to get me from point A to point B? Stop being my dad and just ask for some damned directions Samus, there’s no harm in looking up help. I kept reflexively hopping into the map trying to add a waypoint I couldn’t add because that wasn’t a thing that games regularly had. I’ve been spoiled by games with a ton of accessibility features. My only complaint with this remaster is a 100% “me problem”. But I don’t play video games to be active so I’m team dual-sticks. You can also switch to a variety of other control options like the motion controls from the Wii or a hybrid of both. The auto-aim is heavy but I’m not complaining as there are some really swift enemies in the game and dual sticks on the Joy-Cons is not something my hands like to do. ![]() Locking on and strafing is still satisfying. It’s still remarkably fun to play as well. It’s a cool effect that constantly reminds you that you’re in Samus’s world. It’s a feature that also jump scared me in the game Her Story, the first time I saw the protagonist’s face on the monitor reflection. I was also very happy to be jump scared by the exact same effect that had done so in the original when you first off an explosion too close to you and you get Samus’s face reflected in the visor.
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